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Carson Moss is a member of John Brown's Army and is a character featured in Tom Clancy's Elite Squad.

He is unlocked by achieving level 17.

Biography[]

Main article: Carson Moss

A former mercenary, Carson Moss washed out of Displace, Intl. for excessive brutality. He wound up as the head of security for John Brown's Army and Emile Dufraisne's right hand man. A relentless bully, he trusts no one except Dufraisne, and even there he has limits.

Moss is filled with explosive rage and he doesn’t really care who he takes it out on. He’s happy to work with anyone so long as he gets to dish out some pain. The Elite Squad mission couldn’t mean less to him as long as he’s given the freedom to hurt someone. This week, it’s ObtainR. Next week, who knows?

Weapons[]


Abilities[]

Name Image Description
Clear The Path
(Active)
Loads a Flash Bang Shell and fires at the current target. The flash BLINDS any enemies in a large cone for 4 seconds and deals 50% ABILITY DAMAGE.
CQC Expert
(Passive)
Rank 4
Receives -50% WEAPON DAMAGE from close range weapons (PISTOLS and SHOTGUNS).

Squad Perks[]

Name Description
Red Mercury
(Faction Perk)
2 Soldiers - Once deployed, a red mercury powered laser is fired at a random enemy, damaging them for 75% HEALTH.
3 Soldiers - Additionally, when only 3 allies remain, the laser is fired again at the enemy with the most HEALTH.
5 Soldiers - Additionally, the laser is upgraded to CONFUSE the target for 8 seconds (cannot be resisted).
Resourceful
(Trait Perk)
2 Soldiers - Allies are more resourceful with their supplies, receiving an additional +60% CRITICAL CHANCE, increasing the likelihood of loading critical clips.
3 Soldiers - Increased to +80% CRITICAL CHANCE.
5 Soldiers - Increased to +100% CRITICAL CHANCE.

Statistics[]

Level Cost Base Damage Ability Power Health Armor Resistance
1 N/A

Gear[]

Gallery[]

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