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Character_Highlight_Walker

Colonel Cole D. Walker is the leader of the Wolves and is a character featured in Tom Clancy's Elite Squad. He is unlocked by purchase in Bundles as well as completing the Wolf's Den Event which is available by pre-registering the game.

Biography[]

Main article: Cole Walker

The merciless leader of a rogue unit called Wolves, Lt. Colonel Cole D. Walker is a highly trained and deadly opponent. Walker is an elite operator even amongst his peers. A former 101st Airborne, Delta Force team member, he’s broken every possible training record, graduated top of his class, and has survived countless missions. At one time Walker was a patriot, who fought tirelessly for his country. Feeling betrayed, he turned against the United States, renouncing it as a nation of divided fools.

Despite his grievances with America, Walker knows that joining forces with Nomad and Scott Mitchell is the only way to take down ObtainR. The team’s leaders have agreed to put aside their differences and work together, but it won’t be long before Walker’s predatory instinct puts him back on the prowl.

Weapons[]


Abilities[]

Name Image Description
No Mercy
(Active)
Fire a single shot from his sidearm at the enemy with the lowest HEALTH, dealing 210% ABILITY DAMAGE to them. If they drop below 25% HEALH, fires another shot and EXECUTES them; otherwise, leaves them to BLEED for 80% ABILITY POWER over 5 seconds.
Skell Tech
(Passive)
Rank 4
When the current target receives a SHIELD, reduces its value by 50% and deals 120% ABILITY DAMAGE to the target.

Squad Perks[]

Name Description
Law of Nature
(Faction Perk)
1 Soldier - When ANY soldier is defeated, the lone wolf slips into the shadows, gaining STEALTH and +20% WEAPON DAMAGE for 5 seconds.
5 Soldiers - The wolf with the highest WEAPON POWER becomes the alpha wolf, and receives the benefits of the lone wolf. Additionally, the wolves are now hunting as a pack, supporting each other, and all gaining a 20% SHIELD whenever an ally receives ability damage (cannot occur more than once every 5 seconds).
Composed
(Trait Perk)
2 Soldiers - After receiving CRITICAL DAMAGE, allies are able to stay composed and HEAL back 100% of the damage received.
3 Soldiers - Increased to 200% of the damage received.
5 Soldiers - Increased to 400% of the damage received.

Statistics[]

Level Cost Base Damage Ability Power Health Armor Resistance
1 N/A

Gallery[]

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