Ryan is a perfectionist. If a job’s worth doing, it’s worth doing right, and that includes tackling ObtainR. He hews to the straight and narrow and plays by the rules. That’s true even in the wildest of situations; Ryan always has a guideline to look to and follow.
Other Agents joke about Ryan’s demeanor it an affectionate way, as he is highly regarded among those who responded to the call. In the field, however, there’s no joking, as Ryan’s courage under fire is well known. He’s a natural leader, cool under fire, and willing to sacrifice to get the mission done.
Releases a seeker mine to track down the current target and detonate on arrival. The explosion deals 80% ABILITY DAMAGE to all enemies in a 4 meter radius and PULSES them. Grants +35% WEAPON POWER for 5 seconds to allies targeting a PULSED enemy.
Last Stand (Passive)
At 50% HEALTH, moves to cover, forcing any enemies targeting him to RETARGET. While under 50% HEALTH, gains +200% WEAPON POWER.
Squad Perks[]
Name
Description
Emergency (Faction Perk)
2 Soldiers - Once deployed, the ally with the highest ABILITY POWER is activated, receiving 100% ABILITY CHARGE.
3 Soldiers - Increased to the 2 allies with the highest ABILITY POWER.
5 Soldiers - Additionally, when an ally casts an OFFENSIVE ABILITY, suppress their target, STUNNING them for 8 seconds.
Caring (Trait Perk)
2 Soldiers - Allies are more caring of their squad, recieving +20% HEALING RECIEVED.