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Curtis "Zeal" Bowman is a member of H.A.W.X. and is a character featured in Tom Clancy's Elite Squad. He is the brother of Cole "Arrow" Bowman.

Biography[]

Main article: Zeal

A rogue mercenary with a track record for apprehending dangerous criminals, Major Curtis Bowman is a skilled soldier who walks the line between darkness and light. A former US Air Force pilot who turned to the mercenary life after surviving a mountainside plane crash. Calling himself “Zeal”, Curtis is a self-styled, military dogmatist who lives by personal codes and believes himself to be a direct descendant of an ancient warrior monk. Curtis is unpredictable, a violent brawler, an elite ground operator, an expert fighter pilot, and a card-carrying spy who goes by multiple identities.

Recently, he has come under investigation for his “questionable methods”. Not coincidentally, Elite Squad has offered Curtis a shot at redemption if he chooses to fight on their side. He’s managed to stay on the correct side of the law so far, and knows that turning down the offer could mean tipping the scales. Curtis isn’t ready for life on the run just yet, but he always considers it as a future possibility.

Weapons[]


Abilities[]

Name Image Description
Firestorm (Active) Fires down the Firestorm laser in a 5 meter radius around the target, dealing 4 times 50% ABILITY DAMAGE to all enemies hit.
Lone Mercenary (Passive) Rank 4
When TAUNTED, removes the taunt and gains +50 ABILITY CHARGE.

Squad Perks[]

Name Description
Air Support
(Faction Perk)
2 Soldiers - When ALL allies drop below 80% HEALTH for the first time, signal for all allies to utilise their flight survival vest to administer aid and heal for 40% HEALTH.
3 Soldiers - Increased to 60% HEALTH.
5 Soldiers - Additionally, 3 seconds after the signal, a targeted missile is launched at the enemy with the highest HEALTH, damaging them for 100% HEALTH and any enemies in a small radius for 60% HEALTH.
Composed
(Faction Perk)
2 Soldiers - After receiving CRITICAL DAMAGE, allies are able to stay composed and HEAL back 100% of the damage received.
3 Soldiers - Increased to 200% of the damage received.
5 Soldiers - Increased to 400% of the damage received.

Statistics[]

Level Cost Base Damage Ability Power Health Armor Resistance
1 N/A

Gear[]

Gallery[]

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